Pre-arranged fight fittings
After my scrap with Hellcats legend Venom Orchid and Mon Palae the Bastard I felt the need to explain my fitting choice. After reading some of the comments on the Bastard killboard especially I need to stress that the ships I lost to the Bastard that day are not the setups I would go for any other day. The ships masterfully dismantled by Mon Palae where the prototypes for my 1 vs 1 fight with Venom Orchid.
In any normal pvp situation any pilot would take into consideration warp scramblers or disrupters. In a pre-arranged fight however the rules are different; no pod kills, no warping off. Now this immediately means two things; you have a spare mid-slot and possibly two if your fit would normally comprise of a sensor booster.
Propulsion assist modules are still preferable as you can use this to get to your optimal or stay out of your opponents’ optimal range.
Fitting a ship becomes more difficult if you decide to replace the warp disrupter with anything other than shields or shield assist modules. Clearly you would look to get the best out of the module you slap on and may compromise the rest of your fitting. There is even the possibility the more common fit completely changes to be a bespoke fit depending on whom you are fighting and what you expect them to fly.
Then there is the added problem of only flying T1 hulls. So there are no natural bonuses to the ships other than some racial speed or damage.
As you can see the fitting for a pre arranged fight may require some thinking out of the box and is the reason for my stupendous setup.